Azthros


A peek into the First World

Cheshire || The Forest's Rose


Devon || The Ferromancer


Zale || The Cursed Captain


Baylon || The Dragonic Knight


Opheilia || The Divine Tree


Rex || The Dealer


Yarai || Punisher of the arcane


Sypher || The Phantom of the sea


"Discord" || The Fool of Memories


Wynter || The Northern Star


Xavier || The Heart of Vull


Solaris || The Southern Star


Salem || The Spark of Alux


Vincent || The Event Horizon


Atlas || The Restless Soul

History

Cheshire grew up in a quaint forest town in Zolar. Soon after turning 10, his wolf-father succumbed to a mysterious illness. Distressed in watching his father deteriorate over time, Cheshire tried desperately to heal his father, but no medic could solve the problem, much less a 10-year old boy.His mother worked hard to provide for him, and was renowned in the village as the best medic. She met a mysterious rat after one of his guildmates took an emergency stop in the village. When she was able to successfully heal the guild member, she was offered a position as a Black Market doctor. Needing the extra cash, she took it, and Cheshire was raised as a Black Market errand boy.

Cheshire


info

Alias: Cheshy
Species: Platinum Fox/Timberwolf
Height: 5'10"
Weight: 160lbs
Age: 24 y/o
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Current wearabouts: Zolar
Affiliations:
Zolar (King)
Faux Royal Family
Zolarian Shadow Markets
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Magic: Dendromancy
Fighting Style: Supportive


Cheshire worked with Cherri and Rena under Rex as his personal assistants. Cheshire often helped Cherri out in the bars because of his ability to quickly grow fresh fruits, which helped her brew potions and drinks. Cheshire also mediated fights and was available for quick-heals for passing guild members, though he'd shadow under his mom to increase his medic capacities. His life was simple and full of growth while he lived at the black market.Because the Black Market was a source of high commerce, it was also a big hub for rumors. A group of foxes from an underground society came to try and recruit Cheshire and his mom, claiming they were long lost descendants of the Faux Zolarian dynasty, but how could that be? Their fur patterns were entirely different. Cheshire and his mother declined the offer, but those foxes would be back.

Magic Description

Devon is a natural metal elemental user. His primary style is shaping, a style of magic which can give form to existing forms of his element. In other words, from a young age, Devon was able to create objects out of any metal he could find. However, he could not generate metal out of thin air, and thus elected to keep chains concealed on his body for emergencies.Upon completing the ritual of <REDACTED>, he learned a second style of magic, localization, which emits strong and precise bursts of energy, but requires a channeling medium. Devon uses his shaping primary style to support his secondary localization style. This allows him to burst metal energy through weapons he shapes, though he sacrifices a link of his chain per every shot he makes.Thus, his short range fighting style revolves around his chains, and his long-range fighting style is sniping, which is enhanced by his vampiric ability to thermally sense others.

Devon


info

Alias: Dev, Fangs
Species: Fruit/Vampire Bat
Height: 5'6'
Weight: 160lbs
Age: 22 y/o
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Current wearabouts: Zolar
Affiliations:
Alux (Resident)
Aluxian University (Student)
Aluxian Shadow Markets
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Magic: Metal/Blood
Fighting Style: Ranged and Controlled attacks


History

Raised in rural Alox, Devon's childhood was time for rampant, unquenchable curiosity. Scholars and inventors frequently came to present their findings and advertise their products. Devon's own parents had high stakes in the Beverage industry, as well as ownership of the major wineries. It wasn't always this way--after the Sangrine Clan dissociated, Vampire Bats were not welcome in Vull for their crimes. The Aloxians, with their grace, understanding, and enlightened sense of duty, took in the pacified Sangrine Clan survivors. The Fruit Bat who took the vampire bats in was the founder of many Beverage companies, so after mixing his blood with that of the Vampires, his progeny inherited softer looks as well as his business, but no distilling of blood was enough to rid the vampire bats of their instincts.Vampire bats consumed blood, and while they could eat other things like meat, they experienced a phenomenon that depleted their magic when they didn't consume blood, in addition to experiencing migraines. Thus, the vampiric descendants still needed some blood or blood-like sustenance, even if they weren't full-blood vampires anymore. So the family-lineage created a grape-derived beverage to suppress their needs, which is used in most of their wines. These grapes led to the creation of a new kind of elixir, which restores magic energy. Devon's family also hunted monsters and visited the Aloxian Black Market to receive blood donated during medical blood drives. While Devon wasn't against hunting monsters, he figured there had to be more ways similar to the grape-elixir beverages to quench his instinctual needs, and it drove his research interests: to learn about the link between blood and magic.He attended <REDACTED> University, where he studied Magical Physiology. His research attempted to localize the source of magic--was it genetic? Did it flow in the blood? Just as he was hitting a research wall, Devon found documents suggesting the University's involvement in studying Archive Magics, including Blood Magic under Project VIAL. Blood Magic was ritualistically passed down in both the long-gone Sangrine Vampire clan... and a Zolarian Vampiric Mountain Clan. Now he understood why the Aloxians were so accepting of the Vampire Bats, but wasn't that magic lost in his family? Why not ask the Zolarian Clan?Devon was caught snooping around by one of his own professors, who revealed the true name of Project VIAL--Vampiric Intergraton into Aloxian Life. The goal was to peacefully study the differences between standard and archive magic, but it was scrapped as requested by one of Devon's own ancestors out of respect for the family's privacy. Devon, just wanting to understand why his body's instincts were so different than his other mammalian peers, proposed to study Blood Magic abroad in Zolar with the other Vampire Bat Clan. His professor warned him that the magic in Zolar was much more rampant than Alox, but that he had connections abroad to set up housing for Devon. Devon thus entered a contract with his professor and headed through the Black Market's portals to Zolar to search for the surviving Vampire Clan.Note, monster =/= creature. Creature is one of our words to describe anthros/furrys, whereas monsters are dungeon-like-entities like slimes

Old Design (Industrial Cowboy):

ARTIST: Mikischine

Artist: Mikischine

Artist: Yeenisms

Artist: Yeenisms

Artist: Fizzyjay

-Biography-

Zale is the captain of the Sea's Wrath, a massive pirate fleet that Zale has built up for over a hundred years. Its crewmates are all contracted to Zale via Abyssal Magic, save for his Four Sails.After attempting to apprehend a corpreal traversing soul, Zale was confronted and frozen by Wynter with a combination of Ice and Time magic. Zale's frozen body remains unfound, but given abyssal sturdiness, he is likely still alive out there.

Zale


-Info-

Alias:
Species: Otter/Abyssal
Height: 5'9"
Weight: 175lbs
Age: 445 y/o
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Current wearabouts: Unknown
Affiliations:
Zolar (former)
Sea's Wrath (Captain)
Abyssals
The Artifacts
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Magic: Water/Dark
Fighting Style: Versatile in many weapons


-Backstory-

Zale was a mortal born on the island region of Zolar. His father established a town at the beginning of a river bank. Trade bustled, and his father was out frequently making deals. Zale's mother looked after and cared for him and his brother, teaching them carpentry. She wanted them to understand how to make strong foundations, and that water always took the shape if its vessel. She taught them to shape their bodies well, and more importantly their hearts and minds.Zale became a peaceful, travelling merchant, while his Brother a student at <REDACTED> University. Both sought to shape and hone their minds, with Zale believing he could learn more from helping those in need than loafing around reading. Experiences abroad, however, would shape and sour his heart and mind. During those years, he met his Three Sails, Sypher,Orlina and Orion.Their journey came to a halt after hearing of the attack on <REDACTED> University. Zale, devastated that his brother may not have escaped alive, sought help via Divine Messaging. The Orginal owner of the Ashen Sword, an Abyssal named Yarai. Yarai, would answer his call. Yarai informed Zale and his friends of the ongoing efforts against the perpatrator of these attacks, the Golden Drake, and attempted to recruit them. Zale, worried about his brother, accepted a contract, and Yarai appeared before them all.With Sypher's extensive knowledge of mythicals, clans and tribes, the team was able to pin down the Golden Drake. HIs cavern was fitted with familiar architectural patterns. Had the Drake commissioned Zale's Brother to make his dwelling? Zale hesitated, questioning Yarai's motivation to kill the Golden Drake in the first place. Frustrated that his subordinate was not letting him finish the job, Yarai threatened to target Zale's borhter next for potentially spreading the Golden Drake's teachings. Sensing a fight would break out over his life, the Golden Drake attempted to channel his soul into the Ashen Sword, knowing his soul would be indestructible if he inhabited such a powerful weapon. A mysterious force caused this plan to backfire, and instead, all souls in the room, and any souls slain by anyone's weapons, broke free. Chaos ensued, and the slain-souls attempted to peel everyone from their physical bodies. Desperate to clean up this mess, Yarai broke his contract and tried to absorb Zale's powers, before granting the other three abyssal powers as well. A manic slain-soul, driven by revenge, dove into Yarai's body and set itself ablaze with the soul torch, decimating the flesh permanently in seconds. There was one less body to return to now, so after defeating all the souls except for the Three Sail's, Yarai returned to Zale's body, possessing it. But since the absorption was incomplete, Zale's soul still remained.The Three Sails, when returned to their bodies, desperately tried to beat Yarai out of Zale's body, but couldn't. Yarai showed them Zale's soul was still alive, and informed them that if they continued to hurt Yarai, their contracts would end and they too would perish because they'd lose their abyssal powers. Defeated by their own contracts, the Three Sails held back their attacks. When the broken team tried to account for the Golden Drake's Soul, nobody remembered dealing the last blow. It was likely he was still out there, and it was these 4 & 1/2 to track it down and kill it.But gradually, Zale would learn to regain control of his own body

Magic Description

Zale is currently one of the 8 Artifacts, he wields the Ashen sword. The power granted to him by both the sword and Yarai, his hydromancy has reached unthinkable heights and is currently the most powerful Hydromancer alive. Along with his magic, the Ashen Sword has given Zale the ability to nullify magic.

-Biography-

Text

Baylon


-Info-

Alias:
Species: Dragon
Height: 7'1"
Weight: 286lbs
Age: 412 y/o
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Current wearabouts: Zolar
Affiliations:
Zolar Royal Guard
Zolar Royal Family
Dragonic Clan
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Magic: Geomancy
Fighting Style: Defensive


rena w.i.p

rex w.i.p

Yarai


-Info-

Alias:
Species: Orca/Abyssal
Height: 6'1"
Weight: 234lbs
Age: 3,560 y/o
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Current wearabouts: Within Zale's Body
Affiliations:
Abyssals
The Artifacts (Former)
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Magic: Hydromancy
Fighting Style: Destructive Force

sypher w.i.p

discord w.i.p

wynter w.i.p

xavier w.i.p

solaris w.i.p

salem w.i.p

vox w.i.p

Atlas w.i.p

Wip

Zolar


Alux


Vull


Abyssal Isles


Frostfang Icecapes

Zolar
The Land where Magic was first born.


Zolar is a massive island region east of Vull, the land is rich in both forests and its own flora and fauna. Magic is massively abundant in Zolar, those who aren't native to Zolar might find it difficult getting acustomed to the Magical Energy of Zolar.

Note: Image used for reference purposes only. Sumeru City belongs to Hoyoverse

Note: Image used for reference purposes only. Sumeru City belongs to Hoyoverse

Due to the magical nature of the continent, there are vast hotspots for people to live more in tune with their magic. From the verdant forests of the West, the steamy sands of the South, the frigid tundra of the North, or the rigorous mountains of the East, there are many different magical locuses for people to live around and intake.

Some notable landmarks across Zolar would be Mt. Folno, in the center of it is Volnda Castle, home to the Rulers of Zolar.Near the center of Zolar stands a giant tree known as the Crescent Tree. Its said the waters near its roots can heal anything.

The Faux Family ruled Zolar before it split into factions. Till one fateful day, disagreements among factions led to wars amidst towns, and the dynasty was ended.Due to the lack of cohesion between factions, guild wars in this country tend to be serious. Because the region is abundant in magic, rampaging monsters require guilds within one faction to band together much more often. In these cases, faction guilds may have to work together.


Alux
Progress and Steamwork


Alux is a small island-continent South of Vull. Home to widesweeping canyons and acacia forests. The water running through the canyons is said to posses strong magical qualities. Its reservoirs underground amplify their magical properties, likely as a result of the abundance of minerals.

Note: Image used for reference purposes only. Piltover belongs to Riot Games

The People of Alux work to make magic more accessible to all, by thriving on magical innovation as opposed to raw innate magical prowess. Parts of the city are upheld using Steam and Magic. The Main city in Alox is seperated into the ground level where average citizens and factories are found, and the Sky Risers, where Alux's elite, including its famed University, reside.

The Aloxian mines are the largest mining operation in all of Azthros, also home to the highest population of Mobolds.The combination of reservoir water magic, high density of minerals, and themassive shard of Remnant Primordial Space Magic, gave way to the Space Dungeons, a special region of the mines that are said to teleport small groups to large underground caverns in a different dimension for treasures and special monster fights. The rewards are exceptional, and the caverns always send the team back home, regardless of victory status, but always come with a unique set of rules per entry.

Alux is run by a Council of folks that have connections to the University. Alux is the youngest of all the regions and yet the council is much younger.


Vull
a place anyone can call home


Vull is considered the largest region in all of Azthros. The region is largely mountainous, and made of 5 different main countries.

Each country's capital still has remnants of their old castle. Two of the nations still have monarchies, but they are powerless. Every country in Vull has reached an era of democracy.

Border regulations between mountains are not efficient. Many self-governing nations and tribes have made names for themselves in the wilderness. Others that have failed leave historical ruins and ancient artifacts behind.

The four outside regions gather frequently to the central region for sporting events and festivals. While each country supports a unique culture and different work habits, the frequent mixing of people facilitates more trade and fun gatherings and competitions. Guild wars are a huge form of entertainment.


The Abyssal Isles
The Storm Rages On


The Abyssal Isles is a chain of islands in the southern seas of Azthros, the isles are mostly abandoned and only now inhabited by pirates.

The Abyssal Isles are surround by jagged rocks that poke out from the sea, long with many damaged and sunken vessals. The most dangerous part of the Isles is the massive whirlpool thats in the middle of the isles, stories tell of an island that used to exist before the whirlpool formed.

The Abyssal Isles are a lawless land where outlaws and criminals gather round. People are advised to avoid this area at all costs.

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Standard Magic


Magic available to the masses. You are born into an element, which 40% of the time comes from either parent, and 20% mutation. Thus, 1/5 kids may not match either parents' magic element. The element you are born with is not changeable, nor is it up to choice. The way the magic is used is dependent on your style synchronization. Other factors, such as range, precision, conversion rate, etc. are determined by personality. Learn More about styles and personality bonuses here:


Primordial Magic


Magic used by the Gods of this world. Mortals can grasp a small portion of this magic, but if they continue to pursue it, or if they learn very complicated spells, will suffer drastic consequences. Sentinels/Guardians are relatively immune to their ill effects.Magic: Light, Dark, Time, Space, Life, Souls, Mind, Reality


Archive Magic


Magic once used by many, but lost to time. It is theorized that they branched off of Primordial Magic spells, but became distinguished enough to dispel any consequences associated with them. Despite being safer to learn, they are difficult to find masters of. To learn these types of spells, one must partake in rituals, receive a blessing from a mythical creature, or be born from a lineage capable of using the spell.Archival Examples: Blood, Illusions, Clone, Mimicry, etc.

Your first style is determined between ages 8-10. It is often your most potent style. Your second style is often chosen between ages 18-24, but there is no rush. It is exceptionally uncommon for non-monks to ever learn a third style, but sentinels/guardians often have mastery of a couple. Each element has a corresponding twist on each style.
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Work in Progress
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